Between 11 the Augustinian Abbey of Osney bought the tenancy of two virgates at Hampton Gay from Robert de Gay, who in stages from 1210 to 1222 gave the remainder of his tenancy to the abbey. Valery estate to the Benedictine convent at Godstow. ![]() In about 1218 Robert de Gay gave the tenancy of half a hide of the St. ![]() In about 1311 the Templars were suppressed and their holding at Hampton Gay was transferred to the Knights Hospitaller of Saint John of Jerusalem. In about 1170 Reginald de Gay gave a virgate of land (about 30 acres (12 ha)) to the house of the Knights Templar at Cowley, Oxfordshire. Hampton Gay's toponym combines their surname with the Old English for a village or farm. The de Gay family were tenants of both estates by about 1137 and remained so until 1222. The Domesday Book of 1086 records that one Rainald was the tenant of both the d'Ivry and the royal estate. The royal estate at Hampton Gay became part of the honour of Gloucester and thereby followed the same descent as the manor of Finmere. Under his successor Edmund, 2nd Earl of Cornwall towards the end of the 13th century the d'Ivry holding was merged with the Duchy of Cornwall. Valery, which in the 13th century was owned by Richard, 1st Earl of Cornwall. D'Ivry's holding became part of the honour of St. Manor Īfter the Norman Conquest of England Robert D'Oyly gave an estate of three hides at Hampton Gay to his brother in arms Roger d'Ivry, while a second estate of two hides at Hampton Gay belonged to the Crown. It is decorated with stylised Acanthus leaves and may be late Saxon, from the 10th or 11th century. In 1972 a cast bronze clasp was found at Hampton Gay near St Giles' parish church. Hampton Gay is a village in the Cherwell Valley about 1.5 miles (2.4 km) north of Kidlington, Oxfordshire. I was left with the 1st edition gigantic 2 piece map and felt a bit overwhelmed. Unfortunately, when I dug out the magazines, the maps were missing and I can't find them anywhere. I remembered they were nicely updated for the adventure paths. Thank you so much! I got the original 4 piece Paizo maps put out in Dungeon back when I had a subscription. I'd therefore suggest that the Spire can be found "deep in the Amedio Jungle" somewhere to the south-east of this, perhaps in hex T4-143 The Spire is also described as being near the city of Cauldron, which can be found in hex Y4-143. The Spire of Long Shadows is described as being 1800 miles south-south-west of Tenser's fortress (which is located in hex Y3-82) however, this would place it off the southern edge of the map. Redhand covers an area around Alhaster, roughly two hexes north and one hex east and west. ![]() The campaign is just that good.Īlhaster is in hex S3-73 on the old two-piece World of Greyhawk map (across the mouth of the Artonsamay River from Radigast City). I started it in August of 2009 with 5 players, and over the course of the next 2 and a half years I gained so many players that I had to start turning people down. ![]() It was certainly without question the best campaign I ever DM'ed. I really think the Age of Worms was the best campaign I've ever played in, in my 30 years of playing D&D. There have been a couple modules about this region that give good detail on the politics and stuff, and I sort of stole some of that for my version of "current Nyrond" to add more subplots to the campaign. This put the PC's in a more central location from which to reach all the adventure stuff in the campaign, and it gave me a lot more "virgin territory" to work with. I just placed Diamond Lake near the northern end of the Duntide River and swapped out the Cairn Hills for the Flinty Hills. Personally, when I ran the AOW, I had the PC's start in Nyrond. Note that White Plume Mountain is nearby, and to the northeast of Alhaster is the Rift Canyon where much of the adventure path occurs. The town of Alhaster is actually marked on the map right on the coast. You'll notice the city of Cauldron nearby, that's actually the other Adventure Path city.Īnyway, Redhand is along the northeast corner of the Nyr Dyv (the big lake in the central flanaess). There are plenty of jungle hexes suitable. It's supposed to have been abandoned since 1500 years ago, so you can just place it in any hex that is within Tenser's 1800 mile teleport range that he states during his monologue. There is no location given for the Spire, I think that's intentional. I don't know for sure about the mapo that you're using, but I bought the Dungeon magazine PDF's with the official Greyhawk map when I ran AOW over the last two and a half years.
0 Comments
Leave a Reply. |