Using the window that appears after the previous step, navigate to where the folder/directory is which you created in the first step (which should contain JUnit installation files after the second step). Step 6: Navigate to the JUnit Installation Folder Step 4: Select the JUnit Configure OptionĪ screenshot showing this is provided below.Ĭlick the “ Browse” button, as shown in the screenshot below: These files need to be saved in the folder/directory which you created in the previous step.Įxactly how you perform the download depends on which Web browser you're using.įor both Firefox and Chrome, you can right-click the above links and choose “ Save Link As.”, and then navigate to the target folder/directory and save.Įxactly how you do this depends on your particular configuration. There are two binary files which you need to download, listed below: Step 2: Download JUnit Installation Files If you're unsure of what to name this folder/directory, the name junit_setup will work. The exact name or location of the folder/directory doesn't particularly matter, though the folder/directory should be in a relatively permanent location which you can easily reference later on.įor example, if you have a USB drive which you carry between the lab and home, it'd be good to put this folder on the USB drive. Step 1: Create a Folder/Directory for JUnit Installation FilesĬreate a folder/directory where you will later save some JUnit installation files. Once jGrasp has been configured to use JUnit, you do not need to fo through these configuration instructions again. The instructions below accomplish just that. However, unlike with the JDK, jGrasp cannot automatically figure out where JUnit is, so we need to configure it to know where it can find JUnit. This is analogous to the fact that jGrasp has built-in support for the Java Development Kit (JDK), but it does not come preinstalled with the JDK. While jGrasp has built-in support for JUnit, it does not come preinstalled with JUnit. This guide covers two big things related to JUnit: Enable JavaScript to view data.Testing in jGrasp Using JUnit Testing in jGrasp Using JUnit pow ( 1, NaN ) // NaN Specifications SpecificationĮCMAScript Language Specification # sec-math.powīCD tables only load in the browser with JavaScript enabled. pow ( 1.1, - Infinity ) // 0 // NaN: only Math.pow(NaN, 0) does not result in NaN pow ( - 0, - 1.5 ) // Infinity (negative exponent) pow ( - 0, - 1 ) // -Infinity (negative odd integer exponent) pow ( - 0, 1.5 ) // 0 (positive exponent) pow ( - 0, 1 ) // -0 (positive odd integer exponent) pow ( 0, - 1 ) // Infinity (negative exponent) pow ( - Infinity, - 1.5 ) // 0 (negative exponent) pow ( - Infinity, - 1 ) // -0 (negative odd integer exponent) pow ( - Infinity, 1.5 ) // Infinity (positive exponent) pow ( - Infinity, 1 ) // -Infinity (positive odd integer exponent) pow ( Infinity, - 1 ) // 0 (negative exponent) pow ( Infinity, 0.1 ) // Infinity (positive exponent) pow ( - 7, 1 / 3 ) // NaN // Zero and infinity pow ( - 7, 0.5 ) // NaN (negative numbers don't have a real square root) // Due to "even" and "odd" roots laying close to each other, // and limits in the floating number precision, // negative bases with fractional exponents always return NaN, // even when the mathematical result is real pow ( - 7, 3 ) // -343 (cubes can be negative) pow ( - 7, 2 ) // 49 (squares are positive) pow ( 2, 10 ) // 1024 // Fractional exponents Object.prototype._lookupSetter_() Deprecated.Object.prototype._lookupGetter_() Deprecated.
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